The story of Hollow Knight: Silksong isn’t over yet — and that’s stirring excitement and speculation alike. Team Cherry has confirmed that development on the beloved game continues, but the studio remains characteristically mysterious about what’s next.
“We’re still developing the game, following the creative impulses that inspire us most,” the studio said, offering a reassuring yet enigmatic update. While Hollow Knight: Silksong already dazzled fans upon its September release, it appears that artistic exploration within its hauntingly beautiful world is far from finished.
Co-founder Ari Gibson shared with Bloomberg that Team Cherry’s development philosophy has always allowed projects to evolve naturally. “We never intended Silksong to take seven years,” he explained. “But our approach often stretches our timelines — we let creativity guide us, even when that means more time in development.” It’s a philosophy that fans might find admirable or maddening — depending on how patient they’ve been since the game’s announcement.
Silksong, famously, began as downloadable content for the original Hollow Knight before growing into a fully-fledged standalone sequel. And that pattern might be repeating. Rumors hint that the team could be working on yet another expansion, possibly centered on the mysterious character known as Steel Assassin Sharpe. This figure was teased years ago in a Team Cherry blog post but ultimately cut from the final release — a move that left fans endlessly curious. “Sharpe’s still waiting in the wings,” Gibson said. “That whole character suite was put aside because the main game already had so much in it. But we’re eager to bring Sharpe back when the time’s right.”
The developers insist they’ll fulfill their existing commitments and maybe a bit more. “We’ve got our official deliverables, of course,” Gibson continued. “But we always have fresh ideas growing alongside those — extra elements we want to weave into the world. It’s just a matter of timing and balance.”
When asked whether Team Cherry hopes to shorten their development cycles, co-founder William Pellen admitted that length wasn’t ever part of the equation. “When we started Hollow Knight and later Silksong, we didn’t anticipate how long they’d take. We just followed ideas wherever they led. We could’ve reined them in, but we preferred to explore freely. That approach will likely continue in our next project.” Gibson echoed this sentiment, saying, “We’re not worried if things take time. Quality and passion guide us first.”
For now, Team Cherry seems content — if not secretive — about Silksong’s current state. “We’re satisfied with where things stand after several balancing updates,” Gibson noted. “Of course, we’ll keep tweaking and perfecting minor details. We’re also exploring ways to expand the experience — though it’s too soon to say much more. Everything’s still in motion, and honestly, we like being coy.”
There’s also the question of scale. Future content could resemble previous Hollow Knight expansions, ranging from small updates like Lifeblood to major additions like Godmaster or The Grimm Troupe. “We’re tinkering with all sorts of ideas, big and small,” said Pellen. “Right now, we’re just making new things and seeing where that leads. We’re still fully immersed in this world and eager to show fans more.”
Though Team Cherry remains vague about release dates, it did hint that communication will become more frequent as new details emerge. Until then, Gibson summed up the studio’s current mindset perfectly: “Yes, we’re continuing to work on the game, chasing the ideas that thrill us most.”
Fans of Silksong will undoubtedly take comfort in that — even as they wonder what surprises await. Eurogamer’s five-star review called the game “pretty and charmingly ruthless, filled with discovery and personality,” a testament to its lasting impact. And here’s where it gets interesting: the developers are openly fine with players using mods to adjust difficulty, a stance that could divide fans who cherish the game’s punishing challenge. Should artistic intent ever bend to player customization? Or is flexibility part of what has made Team Cherry’s creations timeless?
The conversation is far from over — and neither, it seems, is Silksong.